Saturday, October 19, 2019

Aspectual evaluation of IS in use Essay Example | Topics and Well Written Essays - 2000 words

Aspectual evaluation of IS in use - Essay Example This flash will be linked to several internet website e.g. YouTube for the users to have a video watch on how basketball is played. This also will save the user some money since it does not need to be bought. Champion basketball flash evaluation There are several users in the family who are subject to use the champion basketball flash and whom must be considered in the family. Unlike me being a professional basket baller, my wife is not a basketball fan; my oldest daughter loves games but plays tennis. However if may appear erroneous since my last born is a basket baller but is not a fan, consequently my second born son does not play basketball but is a good basketball fan. Physical aspect This is the relation to feelings of the user on this champion basketball flash which can be manipulated from one screen to another. A good example is when the user will feel happy and delighted by the presence of star players like tiger woods who is the best Basketball international player. This wi ll also bring excitement to the user especially when the team of stars are playing the game. These moments will make the user happy and make the champion basketball flash to be exciting. ... The main presentation is linked to the major and attractive sites visited in the internet to give the user the best videos and pictorials for the related game. This videos and games raise the user’s level of enjoyment, this games and videos in the internet are always updated and the user will have an access of the current sports only. Eventually some of this graphics are funny picture of the players that they like most and this makes the users happy and excited to use the champion basketball flashy. Consequently, this makes the young users to gain more interest in this game and hence helps the user to understand more about the game. Quantative aspect The user will not be able to see all the presentation in the same day as this is more than what human can take. This is as a result of videos and images which keep on updating and changing on a daily basis. In this context, the users will have to keep on revisiting the presentation to find what is new in the game. The navigation b etween screens on Basketball playing and its relations to different players, fields and different countries is more complex and this will take time to cover. World records keep on being broken and this will make the presentation change on the player’s information part leading to an update of a new record with a new player. This wills make the users to revisit a certain careen when a new record is set. Also my daughter like watching something twice for a deep understanding and this will make her revisit the screens and this will consume time, my sons well likes watching videos and thus videos watching will consume a lot of time in order for one to have a good understanding. Moral aspect In any application developed, on has to consider its ethical implications and values. In this

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